AI Insights · Timothy · April 2023
Top 5 Apple Arcade Games Performance in Belgium, Q1 2023
In Q1 2023, the top 5 Apple Arcade games in Belgium showed diverse trends in downloads, revenue, and active users, with Chess - Play & Learn leading in active user engagement.
Throughout the first quarter of 2023, the top 5 Apple Arcade games in Belgium showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look into each game's performance, based on data from Sensor Tower.
Chess - Play & Learn from Chess.com saw its weekly revenue peak at approximately $9.2K in the week of January 9, before experiencing a gradual decline to around $5.5K by the end of March. Weekly downloads surged in January, reaching a high of about 19.6K in the week of January 30, but later decreased to around 6.3K by the end of the quarter. The game maintained a robust active user base, peaking at over 113K users in early February and stabilizing at around 110K towards the end of March.
Bloons TD 6 from Ninja Kiwi recorded its highest weekly revenue of approximately $1K at the end of December. However, it saw a general decline, ending the quarter with about $676 in weekly revenue. Weekly downloads fluctuated, peaking at around 386 in late December and dropping to about 97 by the end of March. The game's active user count also showed a slight downward trend, decreasing from around 3K in late December to about 2.1K by the end of March.
Asphalt 8: Airborne from Gameloft experienced a varied revenue pattern, starting with approximately $474 in late December and ending with about $283 in the last week of March. Downloads peaked at around 1.7K in late December but generally trended downward, settling at around 1K by the end of March. Active users showed a similar trend, starting at about 4.5K and ending the quarter with around 3.1K.
Farming Simulator 20 from GIANTS Software GmbH saw its weekly revenue peak at around $523 in late December, with fluctuations throughout the quarter, ending at approximately $444. Weekly downloads remained relatively low, peaking at around 144 in late December and ending at about 52 by the end of March. The game’s active users also showed a general decline, starting at about 386 and ending the quarter with approximately 248.
Hill Climb Racing from Fingersoft recorded a peak weekly revenue of about $354 in late December, with fluctuations throughout the quarter, ending at around $232. Downloads peaked at approximately 2K in late December and remained relatively stable, ending at around 1.8K. Active users showed minor fluctuations, maintaining a steady count around 26K to 28K throughout the quarter.
For more detailed insights into app performance and trends, visit Sensor Tower.